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Showing posts from June, 2016

3D Tower Defense Tech Demo

More intuitive mouse controlled movement for drones in 3D Tower Defense- here's a quick tech demo!
With transparency for better camera vision:

Salazar Games Remastered- Now Online!

New version of the Salazar Games website is online:  www.salazargames.com- I'm very pleased with the way both the games auto-layout and the media presentation developed:

Main Page:
Excerpt from Media Page:
 Excerpt from About Page:
Some interesting hurdles:
1. Auto-loading of games:
In some extremely old versions of the SG website, I would add a separate page and custom box for each game available in our games list- a tedious hour-long process for what should have been essentially a single row in a SQL table. Eventually turning to this method, I modeled a template that pulls the game info from the SQL database with php, then fills three columns in a feed style with game tabs with some greedy column-height based javascript. However, I wanted the ability to test this code locally, with relying on the Fatcow-hosted SQL database. To keep myself from working with a blank game sheet, I changed the route of database, and type of information pulled, based on the pages observed URL- thus f…

Salazar Games Website (Remastering)

Spent last night and this morning pouring through hundreds of fonts (mostly re-renderings of 8-bit arcade, a motion I find amusing, since the 8-bit arcade tried to look as good as possible, and here we are reversing their efforts) (retro pixelplay has found a following among "classic gamers", and I see the appeal of handcrafted pixelart- a digital cycling of the impressionists), and decided on a playful script typeface named "Luna" to open my redone version of my old game design company's site. Huge shoutout to underscore.js and bootstrap for easing my UI woes.

Old Homepage:

Remastered Homepage (with Luna font and gallery slideshow):

Games list (below slideshow):

And footer!

Drone Control for Unnamed Game

Put some morning hours into improving motion control for our virtual (big thanks to +Parke Bowman for the sprite!) in the tower defense- granting some unique/odd angles to explore with the camera:



3D Tower Defense Prototype

Been building a prototype for a 3D Tower Defense game after chatting with some friends- seemed like a perfect time to start a serious project in Unity. In the game, pirating ships will enter your cubic space station from any of six directions, then make their way towards the remaining lifeforce on the ship, or aim for various supply hangars. Your job is to protect these, directing drones through tunnels to rebuild the ships latent defense systems in third and first-person. Loving even the initial cubic visuals.