Just posted the new version of the Salazar Games website to www.salazargames.com- I'm very pleased with the way both the games auto-layout and the media presentation developed:
Excerpt from Media Page:
Excerpt from About Page:
Some interesting hurdles:
1. Auto-loading of games:
2. Making custom Paypal buttons (without using images):
Paypal has system built into their button creation that allows users to customize the button by adding their own images- sounds great, right? Problem is, this keeps the buttons from having any interaction-defined image changes, leaving your button static on mouseover, click, and focus- not great for user interaction.
The solution? The forms that paypal uses for their button only depend on the post request to paypals server, with the proper button ID (held in the images "value" field in their copyable embed code). If you grab this code, you can swap out paypals button of a submit button of your own choosing and styling- in fact, you can use the same form they give you, just with the replacement submit button as follows:
As long as the ID matches, Paypal doesn't care! In fact, this makes for rather easy storage of paypal links in the SQL database. Woot!
Spent last night and this morning pouring through hundreds of fonts (mostly re-renderings of 8-bit arcade, a motion I find semi-amusing, since the fad in those days was to try and make the 8-bit look as good as possible, not the other way around- but retro pixelplay has found a great following among "classic gamers", and I certainly see the appeal of a handcrafted pixelart masterpiece- a digital cycling of the impressionists), and decided on a playful script typeface named "Luna" to open my redone version of my old game design company's site. Huge shoutout to underscore.js and bootstrap for easing my UI woes.
Remastered Homepage (with Luna font and gallery slideshow):
Been putting in a few more morning hours into getting motion working for drone control (big thanks to +Parke Bowman for the sprite!) in the tower defense- granting some unique/odd angles to explore with the camera:
Been building a prototype for a 3D Tower Defense game after chatting with some friends- seemed like a perfect time to start a serious project in Unity. In the game, pirating ships will enter your cubic space station from any of six directions, then make their way towards the remaining lifeforce on the ship, or aim for various supply hangars. Your job is to protect these, directing drones through tunnels to rebuild the ships latent defense systems in third and first-person. Loving even the initial cubic visuals.